GamePro Culture Club Podcast — StarCraft 2 and online anxiety issues
StarCraft 2 — a real time strategy game 12 years in the making — debuted this week to both rave and rant reviews. Say what you will about business politics and LAN gameplay; John Davison and Tae Kim are still avoiding online multiplayer for a key reason.
Host: AJ Glasser
Audio: StarCraft 2 launch commercial
Discussion Group: AJ Glasser, John Davison, Tae Kim
Length: 25 minutes
Find out how to win your very own copy of StarCraft 2 from GamePro here and be sure to rate and comment on our podcast on the iTunes page.
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